The Dino Hunters community is highly engaged, and players have voiced many feature requests on Steam Forums, Twitter, and YouTube comments. This guide summarizes the top community wishlist items, explains the vote priorities, and gives hunters a clear picture of what RaptorClaws is considering for future updates.
If you want the high-level roadmap of what is officially planned, our Dino Hunters roadmap 2026 guide covers the schedule. Once you understand the official plans, the community wishlist below will give you a sense of what players want beyond the official plans.
Top 10 Community Wishlist Items
The top 10 most-requested features from the Dino Hunters community are listed below, ranked by Steam Forum votes. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Rank | Feature | Votes | Status |
|---|---|---|---|
| 1 | Cross-platform play | 15,000+ | Planned |
| 2 | More dinosaur species | 12,000+ | In progress |
| 3 | Custom contract creator | 9,500+ | Planned |
| 4 | Story mode | 8,000+ | In progress |
| 5 | Photo mode | 6,500+ | Considered |
| 6 | Tournament mode | 5,000+ | Considered |
| 7 | Console versions | 4,500+ | Considered |
| 8 | Custom dinosaur skins | 4,000+ | Considered |
| 9 | VR support | 3,500+ | Unlikely |
| 10 | Mod marketplace | 3,000+ | Considered |
The cross-platform play feature is the most requested. RaptorClaws has signaled that it is a priority but has not committed to a specific release date. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Cross-Platform Play
Cross-platform play would let PC, console, and mobile players play together. This is the most requested feature because it would dramatically expand the player base. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Aspect | Current State | Planned |
|---|---|---|
| PC | Available | - |
| Console | Not available | v2.0.0 (Q4 2027) |
| Mobile | Not available | Not planned |
| Cross-play | Disabled | Enabled with v2.0.0 |
The implementation of cross-platform play depends on the console versions being released. RaptorClaws has signaled that the console versions are a Q4 2027 target, which means cross-platform play is unlikely before then. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
More Dinosaur Species
The community wants more dinosaur species, with several specific requests. The most-requested additions are listed below. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Requested Species | Votes | Likelihood |
|---|---|---|
| Utahraptor | 8,000+ | High |
| Therizinosaurus | 6,500+ | High |
| Deinocheirus | 5,500+ | High |
| Giganotosaurus | 5,000+ | Medium |
| Indominus Rex (hybrid) | 4,500+ | Low |
| Spinosaurus variants | 4,000+ | Medium |
Utahraptor is the most-requested species. It is scheduled to be added in v1.3.0 (Q1 2027) and will be a significant upgrade to the pack combat experience. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Custom Contract Creator
The custom contract creator would let players design their own contracts with specific dinosaurs, biomes, and bonus objectives. This is one of the most-requested features because it would dramatically extend replayability. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Aspect | Description |
|---|---|
| Custom targets | Choose any dinosaur species |
| Custom biomes | Choose any biome |
| Custom objectives | Set bonus objectives |
| Custom payouts | Set reward amounts |
| Sharing | Upload to Steam Workshop |
The custom contract creator is scheduled for v1.1.0 (Q4 2026). It will integrate with Steam Workshop for sharing. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Story Mode
The story mode is an optional narrative campaign that walks hunters through a series of contracts with a connected storyline. The most-requested story mode features are listed below. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Feature | Votes |
|---|---|
| Multiple endings | 5,500+ |
| Voice acting | 4,500+ |
| Branching choices | 4,000+ |
| Co-op story support | 3,500+ |
The story mode is scheduled for v1.1.0 (Q4 2026) and will support both solo and co-op play. Multiple endings and branching choices are planned. Squad coordination amplifies the benefit of this rule because multiple hunters applying the same principle produce compounding payouts over a play session.
Photo Mode
Photo mode would let players pause the game and adjust camera settings for taking screenshots. This is a popular request because the game's visuals are highly photogenic. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Feature | Description |
|---|---|
| Free camera | Move the camera anywhere |
| Time of day control | Pause or change the time |
| Weather control | Set weather conditions |
| Filter options | Apply visual filters |
| Pose control | Pose the hunter |
Photo mode is scheduled for v1.4.0 (Q2 2027). It will integrate with Steam's screenshot functionality. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Tournament Mode
Tournament mode would let players compete against each other for the fastest contract completion or the highest payout. This is a competitive feature. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Format | Description |
|---|---|
| Speed run | Fastest contract completion |
| Highest payout | Best sample quality |
| Most contracts | Most contracts in a time limit |
| Custom rules | Player-defined rules |
Tournament mode is scheduled for v2.0.0 (Q4 2027). The implementation will likely require dedicated servers for fair competition. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Console Versions
Console versions would expand the player base to PlayStation and Xbox players. The community has requested this feature heavily. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Platform | Status |
|---|---|
| PlayStation 5 | Considered (v2.0.0) |
| Xbox Series X/S | Considered (v2.0.0) |
| Nintendo Switch | Unlikely (hardware constraints) |
Console versions are scheduled for v2.0.0 (Q4 2027). The PlayStation 5 and Xbox Series X/S versions are most likely, while the Nintendo Switch is unlikely due to hardware constraints. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Custom Dinosaur Skins
Custom dinosaur skins would let players change the appearance of dinosaurs without affecting gameplay. This is a popular cosmetic feature. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Aspect | Description |
|---|---|
| Color variants | Different color schemes |
| Pattern variants | Different skin patterns |
| Community skins | Player-created skins |
| Premium skins | Optional paid skins |
Custom dinosaur skins are being considered for a future update. The implementation would likely integrate with Steam Workshop. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Features Not Likely to Be Added
Some wishlist items are unlikely to be added. The most common requests in this category are listed below with explanations. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Feature | Why Unlikely |
|---|---|
| VR support | Game design not suited for VR |
| Mobile version | Hardware requirements too high |
| Free-to-play mode | Conflicts with contract model |
| Real-money transactions | Would compromise game integrity |
| Prehistoric humans as enemies | Lore inconsistency |
VR support is technically possible but would require significant redesign of the game's UI and aiming mechanics. Mobile version is not feasible because the game's hardware requirements exceed typical mobile specs. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
How to Submit Feedback
There are three primary channels for submitting feedback to RaptorClaws. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Channel | Best Use |
|---|---|
| Steam Forums | Bug reports, feature discussions |
| Twitter @RaptorClaws | Quick feedback, suggestions |
| Detailed feedback, partnership inquiries |
RaptorClaws responds to Steam Forum posts within 24-48 hours and Twitter mentions within a few hours. Email responses may take longer. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Common Wishlist Patterns
Several common patterns emerge from the community wishlist. The patterns are listed below with explanations. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Pattern | Explanation |
|---|---|
| More dinosaurs | The core of the game's appeal |
| Better tools | Custom content creation |
| More multiplayer | Co-op and competitive play |
| More content | New biomes, story, contracts |
These patterns align with RaptorClaws' development priorities, which is why many wishlist items are being considered for future updates. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
For more on what is officially planned, see our Dino Hunters roadmap 2026 guide. For upcoming features in detail, see our Dino Hunters upcoming features preview guide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Why RaptorClaws Updates Dino Hunters Frequently
RaptorClaws has committed to an aggressive Early Access update cadence because the studio wants community feedback to shape the v1.0 release and beyond. Each major patch goes through a three-stage pipeline: internal QA at the studio, public test branch on Steam, then staged rollout to the default branch. The public test branch typically runs for 10-14 days before the patch moves to default, which gives veteran hunters a chance to break the patch before it goes live.
The patch cadence averages 6-8 weeks for major patches and 2-3 weeks for hotfixes. Hotfix patches address critical bugs such as server crashes, save corruption, or weapon stat regressions. They are usually deployed on Tuesdays after a Friday hotfix window closes. Major patches bundle new content with balance changes and quality-of-life improvements, and they always reset the seasonal leaderboard. The seasonal leaderboard reset is intentional: it keeps competitive hunters engaged because no single hunter can park at the top indefinitely.
Update priorities are driven by the public Trello board and the Steam Discussions forum. RaptorClaws staff actively vote on community-submitted issues, and the top-voted items move to the next patch's scope. This means that player feedback has a direct, visible impact on what gets shipped. The community wishlist in particular has influenced features like the Trophy Photo Mode, the Self-Revive Token, and the Bullet Drop Calculator that were all originally suggested by Steam Discussions users.
Another reason updates are frequent is that the game uses an aggressive telemetry system to detect silent bugs. Every weapon fired, every dinosaur damaged, every contract completed, and every crash is logged and reviewed by the QA team within 48 hours. If a regression appears in the telemetry, the team schedules a hotfix within the same week. This is why patch notes sometimes include lines like "Fixed a rare case where T-Rex contracts would fail to spawn." These silent bug fixes are not exciting, but they are critical for stability.
The Early Access roadmap is divided into three horizons. The current horizon (0.9.x) focuses on stability, balance, and the Story mode beta. The next horizon (1.0) focuses on the full release, achievements, cloud saves, and the final UI polish. The horizon after that (1.1+) focuses on post-launch content such as new biomes, new dinosaurs, and modding tools. RaptorClaws has committed to at least 12 months of post-launch updates after v1.0, so the cadence will continue even after the official release.
Hotfixes and major patches are announced on the official RaptorClaws Twitter, the Steam News hub, and the Discord announcement channel. The Steam News hub is the canonical source because it appears in your Steam client and never gets edited after publication, while Twitter can be revised. For long-form context, the devlog on the studio's website provides detailed behind-the-scenes breakdowns of each patch.
Finally, RaptorClaws has stated that the Early Access price will remain $24.99 until v1.0 ships, at which point the price will increase to $34.99. Existing Early Access owners will not be charged the difference; they will receive the v1.0 upgrade for free as a thank-you for the early support.
Frequently Asked Questions
How do I submit a feature request?
The best channel is the Steam Forums. Create a post in the "Suggestions" category with a clear title and detailed description. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. RaptorClaws has confirmed that core mechanics like bullet drop, the Spinal Shot bonus, and the contract payout formula will not change before full release, so any strategy you develop during Early Access should remain valid through v1.0.0.
This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.
Does RaptorClaws actually read community feedback?
Yes, RaptorClaws developers actively read Steam Forums and Twitter. Many planned features originated as community requests. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Velociraptor packs coordinate their attacks, so isolating one raptor at a time using bait is the standard veteran strategy. Place 2-3 bait piles around your stalk path to redirect the pack, then pick off the isolated individual. Once you have killed 2-3 raptors the pack usually disperses.
Velociraptor packs coordinate their attacks, so isolating one raptor at a time using bait is the standard veteran strategy. Place 2-3 bait piles around your stalk path to redirect the pack, then pick off the isolated individual with the AR-15 or .308 Bolt-Action. Once you have killed 2-3 raptors the pack usually disperses, which lets you finish the contract without further engagement. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
Can I vote on multiple wishlist items?
Yes, Steam Forums allow upvotes on any post. You can upvote multiple wishlist items to indicate your priorities. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. RaptorClaws has confirmed that core mechanics like bullet drop, the Spinal Shot bonus, and the contract payout formula will not change before full release, so any strategy you develop during Early Access should remain valid through v1.0.0.
This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.
This question touches on a system that veteran hunters refine over many contracts. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
How long does it take for a wishlist item to be added?
It depends on the item. Simple features may be added within 6-12 months. Complex features may take 1-2 years. Some wishlist items may never be added. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. Velociraptor packs coordinate their attacks, so isolating one raptor at a time using bait is the standard veteran strategy. Place 2-3 bait piles around your stalk path to redirect the pack, then pick off the isolated individual with the AR-15 or .308 Bolt-Action. Once you have killed 2-3 raptors the pack usually disperses, which lets you finish the contract without further engagement. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. These patterns align with RaptorClaws' development priorities, which is why many wishlist items are being considered for future updates. For more on what is officially planned, see our Dino Hunters roadmap 2026 guide. For upcoming features in detail, see our Dino Hunters upcoming features preview guide.