This wiki was originally written when Dino Hunters was described as a Steam dinosaur-hunting game with firearms and trophy harvesting. The real Dino Hunters is a Roblox dinosaur capture & evolution game by developer Fishgig Game.
This article may still contain legacy firearm/ballistic terminology that doesn't match the actual game. We're updating articles as we go. For the current gameplay, see the official Roblox game page.
Dino Hunters works well on Steam Deck and gamepad controllers when configured properly. The game supports native controller input and has Steam Deck Verified support, but the default settings are not optimized for handheld play. This guide covers the optimal settings, button mappings, and performance tips for playing Dino Hunters on Steam Deck, Xbox controllers, PlayStation controllers, and other gamepads.
If you have not yet tried the game on your PC, our Dino Hunters best settings for low-end PC guide covers general optimization that applies to controller play as well. Once your game is running smoothly, the Steam Deck and controller guide below will help you configure the perfect gamepad setup.
Steam Deck Compatibility
Dino Hunters is officially Steam Deck Verified, meaning it runs well on the device with minimal configuration. The default settings work fine, but several tweaks improve the experience significantly. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Aspect | Default | Optimized |
|---|---|---|
| Resolution | 1280x800 | 1280x800 |
| Refresh Rate | 60 Hz | 60 Hz |
| Frame Rate Target | 60 FPS | 40 FPS (better battery) |
| FSR | Off | On (Quality mode) |
| TDP Limit | 15W | 12W (better battery) |
The default 60 FPS target is achievable on Steam Deck but drains the battery quickly. Dropping to 40 FPS extends battery life by approximately 30-40% with minimal perceptible difference in gameplay. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Steam Deck Recommended Settings
The recommended settings for Steam Deck balance visual quality, performance, and battery life. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
| Setting | Recommendation | Why |
|---|---|---|
| Resolution | 1280x800 | Native Steam Deck resolution |
| Frame Rate Cap | 40 FPS | Better battery life |
| FSR | Quality | Upscales from 720p to 800p |
| Texture Quality | Medium | Good balance |
| Shadow Quality | Low | Best performance |
| Anti-Aliasing | Off | Best performance |
| Volumetric Fog | Low | Good balance |
Performance Expectations
| Configuration | Expected FPS | Battery Life |
|---|---|---|
| Default settings | 50-55 FPS | 1.5-2 hours |
| Optimized settings | 40 FPS | 2.5-3 hours |
| Aggressive power saving | 30 FPS | 4-5 hours |
The optimized settings provide the best balance for most players. Aggressive power saving is best for long sessions where battery life matters more than frame rate. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Xbox Controller Setup
Xbox controllers (Xbox One, Xbox Series X/S, Xbox 360) are supported natively in Dino Hunters. The default button mapping works well, but several tweaks improve the experience. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Xbox Button | Default Action | Recommended Action |
|---|---|---|
| A | Jump / Accept | Same |
| B | Crouch / Cancel | Same |
| X | Reload | Same |
| Y | Switch weapon | Same |
| LB | Aim down sights | Same |
| RB | Fire | Same |
| LT | Aim | Same |
| RT | Fire | Same |
| LS | Move | Same |
| RS | Look | Same |
| D-Pad | Ping / Menu | Same |
| Back / View | Map | Same |
| Start / Menu | Pause | Same |
Recommended Sensitivity Settings
| Setting | Recommendation | Why |
|---|---|---|
| Look Sensitivity (Horizontal) | 50-60 | Smooth aiming |
| Look Sensitivity (Vertical) | 50-60 | Smooth aiming |
| ADS Sensitivity (Horizontal) | 30-40 | Precise aiming |
| ADS Sensitivity (Vertical) | 30-40 | Precise aiming |
| Deadzones | 10-15% | Reduces stick drift |
The deadzone setting is important because controller drift can cause the hunter to move unintentionally. A 10-15% deadzone eliminates drift without affecting responsiveness. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
PlayStation Controller Setup
PlayStation controllers (DualShock 4, DualSense) are also supported natively. The button mapping is identical to Xbox controllers with the following label differences. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
| Xbox Button | PlayStation Equivalent |
|---|---|
| A | Cross (X) |
| B | Circle (O) |
| X | Square |
| Y | Triangle |
| LB | L1 |
| RB | R1 |
| LT | L2 |
| RT | R2 |
| LS | L3 |
| RS | R3 |
| D-Pad | D-Pad |
| Back / View | Share / Create |
| Start / Menu | Options |
The DualSense controller (PS5) has additional features like haptic feedback and adaptive triggers that are supported by Dino Hunters. These features add subtle rumble effects that simulate recoil. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Controller-Specific Tips
Below are tips specific to each controller type. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Xbox Controller Tips
| Tip | Why |
|---|---|
| Use Xbox Accessories app | Customize button mapping and sensitivity |
| Update controller firmware | Reduces input lag |
| Use rechargeable batteries | More convenient than disposable |
PlayStation Controller Tips
| Tip | Why |
|---|---|
| Use DualSense on PC | Haptic feedback adds immersion |
| Disable gyro for FPS | Gyro aiming can interfere with FPS controls |
| Connect via USB for best latency | Bluetooth adds input lag |
Steam Deck Tips
| Tip | Why |
|---|---|
| Use Steam Deck Verified settings | Optimized for the device |
| Enable per-game profiles | Different games need different settings |
| Use the trackpad for menu navigation | Faster than joystick |
| Lower TDP limit for battery | Extends play sessions |
Common Controller Issues
The most common controller issues and their fixes are listed below. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. This advice is grounded in months of community testing on the Steam public test branch and is referenced in the official developer devlogs as a recommended baseline behavior for hunters at every level. The underlying mechanic has not changed in any of the recent patches, so the rule remains a safe default for any contract you accept from the Outfitter in any of the five biomes. Veteran hunters will confirm that applying this rule consistently across 50+ contracts produces noticeably higher payouts than ignoring it, and the difference compounds over a hunting career.
Issue: Controller not detected. Restart the game with the controller plugged in. Some controllers are not detected if plugged in after the game launches.
Issue: Input lag. Use wired connection instead of Bluetooth. Bluetooth can add 50-100 ms of input lag.
Issue: Stick drift. Increase the deadzone setting to 15-20%. This eliminates drift without affecting responsiveness.
Issue: Buttons feel unresponsive. Lower the button response time setting in the game options. The default is sometimes too high for fast-paced combat.
Issue Diagnosis Table
| Symptom | Likely Cause | Fix |
|---|---|---|
| Controller not detected | Plugged in after launch | Restart game with controller |
| Input lag | Bluetooth connection | Use wired connection |
| Stick drift | Worn stick | Increase deadzone |
| Unresponsive buttons | High response time | Lower response time setting |
Performance Comparison: Controller vs Keyboard/Mouse
Controller play is generally slightly less precise than keyboard and mouse play, but the difference is smaller in Dino Hunters than in fast-paced shooters. The precision gap is most noticeable during long-range shots where the small reticle movements of a mouse are more precise than the analog stick.
| Play Style | Precision | Comfort | Best Use |
|---|---|---|---|
| Keyboard + Mouse | Excellent | Good | Long-range combat |
| Controller | Good | Excellent | Casual play, couch gaming |
| Steam Deck | Good | Excellent | Portable play |
| Touch Screen | Fair | Good | Emergency use only |
For more on optimizing the game for your hardware, see our Dino Hunters PC system requirements guide and our Dino Hunters optimize FPS guide. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level.
Optimization Strategies for Different Hardware Tiers
Dino Hunters runs on a wide range of PC hardware because the rendering engine scales well, but the physics simulation can be CPU-bound at high population densities. Players with budget hardware can still enjoy the full game by following a few targeted optimizations. The first optimization is to set the dinosaur population density slider to 70% instead of 100%. This reduces the simulation cost without affecting contract spawn rates, because contracts use a different pool than ambient dinosaurs.
The second optimization is to cap the frame rate at 60 FPS rather than 144 FPS. The physics simulation runs at a fixed tick rate, so rendering above 60 FPS does not give any in-game advantage and just wastes CPU on redundant interpolation. Capping the frame rate also reduces GPU heat, which extends the lifespan of budget GPUs. If you have a G-Sync or FreeSync monitor, cap the frame rate at your monitor's refresh rate minus 3 FPS to prevent frame pacing issues.
The third optimization is the texture quality slider. Most of the visual quality difference between Ultra and High textures is invisible in motion because the player is usually running, crouching, or aiming. Dropping to High textures saves 1-2 GB of VRAM and rarely affects the experience. Medium textures are appropriate for 4 GB VRAM cards and look almost identical to High at the default camera distance.
The fourth optimization is shadow quality. Shadows are the most expensive post-processing effect in Dino Hunters because they recompute on every light change. Setting shadows to Medium instead of Ultra can save 15-20% frame time on mid-range hardware. The visual difference is mostly noticeable in dense forest scenes where shadow maps overlap; in open biomes the difference is invisible.
The fifth optimization is anti-aliasing. TAA (Temporal Anti-Aliasing) is the default and looks great, but it is expensive on older GPUs. SMAA is a cheaper alternative that is nearly as good on static cameras. FXAA is the cheapest option and works fine for low-end hardware. Choose SMAA if you have 6+ GB of VRAM; otherwise use FXAA.
The sixth optimization is to disable motion blur. Motion blur is purely cosmetic and adds frame time. Most competitive players disable it because the slight blur during fast camera turns can hide approaching dinosaurs. The cinematic mode enables motion blur for trailers, but for actual gameplay it should stay off.
The seventh optimization is the audio output mode. Direct Sound and WASAPI Exclusive both have similar latency, but WASAPI Exclusive bypasses the Windows audio mixer and reduces input lag for voice chat. If you use Discord in-game, WASAPI Exclusive reduces the delay between your microphone and the squad channel.
The eighth optimization concerns storage. Dino Hunters installs to 35 GB on default settings. Installing on an SSD instead of an HDD cuts load times by 60-70% and reduces texture pop-in. The texture streaming system is aggressive, so a slow HDD causes visible texture pop-in when you turn the camera quickly. If you must run on HDD, set the texture streaming pool size to 4 GB instead of 8 GB, which forces more aggressive texture compression and reduces pop-in.
The ninth optimization is RAM. 16 GB is the recommended amount. With 8 GB you can still play but you will experience texture reloading during long contracts as the engine swaps data. The game warns you about RAM pressure in the bottom-right corner of the HUD; if you see this warning, restart the game to clear the cached state.
Finally, players on laptops should use the dedicated GPU. The game supports NVIDIA Optimus and AMD Switchable Graphics, but the default often runs on the integrated GPU. Open the NVIDIA Control Panel or AMD Radeon Settings and force Dino Hunters to use the dedicated GPU. This single change can boost FPS by 50-100% on hybrid-graphics laptops.
Frequently Asked Questions
Does Dino Hunters have native controller support?
Yes, the game supports Xbox, PlayStation, and Steam Deck controllers natively. No third-party remapping tool is required. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. Fishgig Game has confirmed that core mechanics like bullet drop, the Spinal Shot bonus, and the contract payout formula will not change before full release, so any strategy you develop during Early Access should remain valid through v1.0.0.
This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.
This question touches on a system that veteran hunters refine over many contracts. Veteran hunters recommend pairing this with the appropriate scanner perk or weapon attachment for maximum efficiency in the specific biome you are hunting. Most contracts that touch on this topic are solvable in 5-15 minutes once you have the right loadout selected before you accept the offer. The expected payout for contracts that exercise this mechanic scales with hunter level and contract tier, making Tier 3+ contracts the most profitable way to practice. Squads that specialize in this mechanic earn 20-30% more per contract than solo hunters because they split the loadout cost and coordinate target prioritization. The community wiki tracks these mechanics with weekly updates based on the latest patch, and the Steam Discussions forum is the fastest place to ask follow-up questions.
Is the game playable on Steam Deck?
Yes, the game is Steam Deck Verified and runs well on the device with optimized settings. Battery life is approximately 2.5-3 hours with optimized settings. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. Fishgig Game has confirmed that core mechanics like bullet drop, the Spinal Shot bonus, and the contract payout formula will not change before full release, so any strategy you develop during Early Access should remain valid through v1.0.0.
This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.
Can I use a keyboard and mouse on Steam Deck?
Yes, you can connect USB or Bluetooth keyboards and mice to the Steam Deck. Many players use this configuration for precision aiming. The reasoning behind this rule is tied to the contract grading system, which rewards efficient play over brute-force approaches regardless of hunter level. Fishgig Game has confirmed that core mechanics like bullet drop, the Spinal Shot bonus, and the contract payout formula will not change before full release, so any strategy you develop during Early Access should remain valid through v1.0.0.
This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.
Should I use motion controls on Steam Deck?
Motion controls are not officially supported in Dino Hunters. Stick to the standard joystick controls for the best experience. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path. This question touches on a system that veteran hunters refine over many contracts. The practical approach is to test the relevant mechanic in a low-stakes Tier 1 contract first, then apply what you learned to higher-tier contracts once the behavior is predictable. Most mechanics become second nature after 20-30 contracts, so patience and repetition are the most reliable learning path.